Delta Green: Handler's Guide,Other downloads
08/08/ · // Delta Green: Handler’s Guide // // The Unnatural // Ghouls express themselves in squeals and meeping bleats, but they can understand and be understood in ordinary human 26/02/ · Download the quick-start rulebook and the character sheets from it, free: Need to Know rulebook Blank Delta Green character sheet with fillable forms The full line of Delta Comes with free PDF download! This massive, full-color volume is filled with deep resources just for the Delta Green game master.. THE PAST: details on the world and history of Delta 01/11/ · Delta Green Handler’s Guide PDF Is Out Now! It’s been forever coming, but we’ve finally done it! After much blood, sweat, tears, and insanity we can finally (and proudly) present Download Delta Green Agents Handbook. Type: PDF. Date: October Size: MB. Author: dairanger. This document was uploaded by user and they confirmed that they have the ... read more
Categories: Announcements Apr 27, This new incarnation of the award-winning DELTA GREEN game line includes: Rules for creating agents of all types. Rules for tense, fluid investigations. Nerve-wracking rules for combat, where random disasters can undo the most careful planning. Mind-melting Sanity rules that see agents gradually deteriorate — and sometimes snap. Quick, intuitive rules to determine equipment and assets. Dossiers on the federal agencies most likely to be featured in play. About the Author. Leave a Reply Cancel reply You must be logged in to post a comment.
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Delta Green: Handler's Guide. Thread starter Pauper Start date Aug 9, Pauper That guy, who does that thing. Product information View for more details. The book is divided into four broad sections. The first, The Past, takes up a bit over a third of the book, and is fundamentally a comprehensive timeline of the events involving Delta Green, from the raid on Innsmouth, Massachusetts that forms part of the conclusion of the H. Lovecraft story "Shadows Over Innsmouth" all the way to nearly the present day -- the final entry is dated MAY Included with the timeline are textual descriptions of key events, organizations, and undertakings mentioned in the timeline, plus copious sidebars delving into more specific descriptions of things a Keeper would find useful: specific 'things' like tomes or artifacts the PCs might encounter headed as Assets , or general notes on setting a Delta Green campaign in the era being covered in that part of the timeline headed as In The Field.
Also included are 'yellow cards' that contain information that only the Keeper would likely know such as the truth behind the 'Greys' encountered by the U. government at the Roswell crash in , and 'red cards' that advise the Keeper on how to run specific elements of a Delta Green campaign such as how to portray the creatures behind the 'Greys'. If you're anything like me, this section of the book alone will have explosions going off inside your head, and you'll find enough material that, with appropriate inspiration, you could likely keep various iterations of a Delta Green campaign going, in different eras of play, for years. That all by itself would make it worth the price, in my estimation, but there's more. Part Two, the Unnatural, covers all the squamous and gooey bits one would expect of a Lovecraftian setting: the Great Old Ones, the various extraterrestrial and terrestrial non-human species that share the Earth with humanity, the various tomes that detail this secret history and how damaging reading these tomes can be to your player characters.
Lovecraftian magic is presented as 'hypergeometry', the alien science of the universe, and plenty of rituals are detailed for your perusal. There are also discussions on how to present your own rituals, tomes, and even Lovecraftian critters, so as to help make the game less predictable for those who otherwise could site the old CoC game stats for Deep Ones or Lloigor from memory. This section retains the 'yellow cards' from the previous section, providing further detail on portraying specific game elements in play, and includes 'OpInt' sidebars that explain the game-mechanical aspects of things like use of the Unnatural skill, skimming rather than studying tomes, and the like. And, of course, there are write-ups of Cthulhu, Nyarlathotep, and the like, if your players are the sort that simply won't be satisfied unless their sanity is flowing away from their characters like a rushing river.
Part Three, the Schism, details the spoiler alert two organizations both calling themselves Delta Green in the modern day: one a fully functioning yet still illegal government agency known to its members as 'the Program', the other, a conspiracy built of cells of agents hiding within other government agencies and referred to by the Program as 'the Outlaws'. The book details how the two groups got to where they are, what they know of each other, and how they interact, and your players' Agents can belong to either or, if you're particularly ambitious or sadistic, both. This section provides the Keeper with the basic operating procedure of each organization -- how they get their Agents into operations, for example -- as well as a who's who of the movers-and-shakers within each group. The section also discusses peripheral groups that can aid or complicate matters for the Agents, depending on which group they belong to, such as March Technologies, M-EPIC, or Delta Green Friendlies.
Finally, part Four, The Opera, discusses how a Keeper can set up an adventure or 'operation'. It's the shortest of the four sections, barely ten pages, but it still manages to provide information on creating a Delta Green campaign, the traditional structure of a Delta Green adventure with an example provided that an enterprising Keeper can flesh out and use, if desired , and a discussion of what elements make a Delta Green campaign or adventure uniquely Delta Green as opposed to a pulp adventure or military action game. The book wraps up with a full-fledged sample adventure, Operation FULMINATE, that helps put part Four into context and provides a specific example of Delta Green's themes in action. A few pages of generic human and animal NPCs and an intimidating-looking index round out the text. Probably the most impressive feature of the book is that, in making a Delta Green for a new era of play, the designers didn't feel beholden to their existing creation.
If you played the CoC Delta Green and have the softcover books from that era, you might have a favorite adversary group from that time: the Karotechia, or Tiger Transit, or the Fate. All of them are gone by -- the designers blow up their creation from as thoroughly as WotC did the Forgotten Realms with the Sundering. Yet Arc Dream provides the ability for the Keeper to run his players through the defeat of those organizations, via timeline and sidebar discussion of how those groups were defeated, and then, in true Lovecraftian fashion, shows how defeating those organizations doesn't slow the coming of the End Times by so much as a second. And that, after all, is one of the key themes of Delta Green -- no matter how many times you save the world, you and the rest of humanity are still doomed, a meaningless extra on the great stage of the universe. If you find that last sentence depressing, then this isn't the game for you.
But if that sentence got your engines revving to put together a campaign and put some Agents through their paces, then you need to own this book. Last edited: Aug 9, Post reply. Insert quotes…. Similar Threads. Campaign Kickoff: Impossible Landscapes. Replies 8 Views 5K. Sep 19, Charles Dunwoody. Here's Who Won ENnies This Year! Replies 26 Views 6K. Aug 14, Primrose Paladin. The Horror! Delta Green Double-Tap. Replies 6 Views 6K. Oct 30, Charles Dunwoody. RPG Crowdfunding News — Delta Green, Tome of Heroes, Mausritter, and more. Replies 19 Views 8K. Aug 26, Committed Hero. RPG Print News — Cubicle 7, Chaosium, Free League, Arc Dream, FrostByte, and More.
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[Delta Green] Handler's Guide is OUT NOW.,Character sheet downloads
The HANDLER'S GUIDE is written for the game moderator who presents the mysteries and horrors of the Cthulhu Mythos. It includes: A history of the world of Delta Green from prehuman history to the present day, with campaign tips and scenario seeds on every page. Horrifying rituals, unnatural entities, and reality-shattering Great Old Ones · After much blood, sweat, tears, and insanity we can finally (and proudly) present to you Delta Green: The Role-Playing Game Handler’s Guide. This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos Adam Scott Glancy, Kenneth Hite, Shane Ivey (Goodreads Author), Greg Stolze. · Rating details · 75 ratings · 7 reviews. This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters In document Delta Green Handlers Guide (Page ) Unnatural entities have many kinds of protection for mundane, physical threats. Some are hard to destroy for their sheer size. Some are unnaturally resilient to specific kinds of trauma, or wholly immune to them. Here are the most common varieties Find many great new & used options and get the best deals for Delta Green - Handler's Guide by Dennis Detwiller, Greg Stolze, Shane Ivey, Adam Scott Glancy and Kenneth Hite (, Hardcover) at the best online prices at eBay! Free shipping for many products! · The Handler's Screen for Delta Green: The Role-Playing Game provides the Handler (game moderator) tons of useful tools for running the game. This downloadable ... read more
By using our site, you agree to our collection of information through the use of cookies. Large - Four panels wide and each panel has clear pockets on both sides to hold a total of 8 inserted pages Customizable and Reusable - As you change campaigns or game systems, you need only remove and replace the inserts More Information on the Landscape Screen. Coyote's Own вільна Україна RPGnet Member. Validated User. Publishers Arc Dream Publishing Pagan Publishing Sixtystone Press.
Looks nice. Alexis D March 30, pm UTC. Product Reviews. Craig B July 22, pm UTC. My Library.
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